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Event Scheduled for Nov 12, 2013


Event: ECE Seminar November 12th-Bob Kurzawa, Sonalysts Inc.

Location: ITEB 336

Time: 11:00 am

Details of Event:
"A Report from One Connecticut Entrepreneur" -Bob Kurzawa,Vice President, Sonalysts Inc.

Tuesday, November 12, 11 am, ITEB 336

Abstract: Sonalysts is a small technical services firm located in Southeastern Connecticut with a 40 year history as a federal contractor and commercial entertainment producer. This presentation reports on the recent internally funded corporate research and development of our “next‐generation” commercial game engine, Simulation Engine II (SE II). Although developed to compete in the commercial game market, it was also designed to address 20 years of lessons learned in transitioning commercial game technology into “serious” Department of Defense (DoD) Modeling, Simulation, and Training (MST) solutions. The commercial version of SE II (v1.0) was completed in July 2013, and a new game title is scheduled for release in late Fall 2013. SE II is also now being leveraged in ongoing DoD efforts including an Air Force Rapid Innovation Fund (RIF) effort to develop a high‐fidelity Tactics, Techniques, and Procedures (TTPs) trainer for the F‐22. The SE II architecture is a multi‐threaded, multi‐level, and multi‐domain open architecture of discrete and scalable self‐contained functional modules. It is intended to serve as a ‘generic’ game engine with the capability to support a variety domain‐specific ‘packages’ that “plug‐in” to the generic architecture. Sonalysts intends to dual‐purpose this engine within a variety of commercial entertainment and federal market MST domains. Typical of commercial game engines, SE II includes a 2D/3D visualization engine, a robust scenario editor, and a physics engine; as well as a database, game object and game state attribute definitions, game events and component framework messaging. Specifically to support cross‐discipline DoD MST, the SE II architecture also supports:

‒ A Global Tactical Simulation (GTS) Domain. Most traditional simulation architectures only model a very small “flat” portion of the Earth. Even modern control box game engines such as Unity, Unreal, Crytek, et al, only model a 3D volumetric portion of the globe. GTS models the entire globe in a format using the Earth’s actual shape, resulting in visualization from the seabed to space. This provides the commercial game or DoD user visualization across all sea, land, air, space, cyber, communications, and command & control (C2) domains. ‒ Open Data Access to Reduce Development Cost. Traditional simulation engines often contain static pointpoint communications across components which usually require costly additional programming for crossdiscipline data access. SE II has been built with a dynamic “Public Data Services” (PDS) communications backbone that offers cross‐disciplinary user access (to add, delete, or modify) to the full spectrum of “game‐state” data via an open Application Programming Interface (API). ‒ A Metrics Engine with a generic trigger and event system based on the content of the PDS to support USW performance measurement. This enables users to easily define metrics and tailor them to new domains in support of performance measurement, as well as cross‐discipline data logging. Any performance measure can be determined. ‒ A Multi‐Station capability (in addition to standard multi‐player) enabling team training and/or analysis. ‒ Common TCP/IP network protocol, as well as DoD High Level Architecture (HLA) and Distributed Interactive Simulation (DIS) protocols. ‒ A Common MS Windows Screen Format. ‒ A Software Development Kit (SDK) of user tools to enable environment modification and extension. This includes industry standard Lua AI scripting, and the ability to ingest a common model format (.fbx) and screens developed in QT software. SE II is modular, open, and enables rapid integration of new domains and proven individual solutions. SE II is a common MST architecture that can support a variety of domain solutions including commercial entertainment titles, tactical DoD MST, maintenance, cross‐disciplinary an Systems Integration (HSI) research, and medical simulation just to name a few.

Bio: Bob Kurzawa is business executive at one of the oldest Employee‐Owned small businesses in the nation. He is currently Head of Sonalysts’ Modeling, Simulation, Serious, and Commercial Game Development effortsthat create value by solving customer problems through the innovative design, development, and implementation of Sonalysts’ uniquely flexible commercial entertainment game architecture. Bob has a 37‐plus year multidisciplinary background in business, training, human systems integration, national security policy, and military planning/operations. An industry businessman, Game Producer, Subject Matter Expert (SME), and analyst for the past 14 years, Bob has been applying his unique experience towards commercial game production and technology innovation with a focus of leveraging Sonalysts’ commercial game technology into DoD Modeling, Simulation, and Serious Game advanced training solutions. He is the Producer of Sonalysts’ Simulation Engine II (SE II) commercial game engine, commercial game titles, and is also an expert in the modification of Sonalysts’ commercial game technology to support analysis, modeling, and training efforts. Bob was responsible for supporting DoD requirements analysis, testing and enterprise distribution of more than 2,000 copies of Sonalysts’ commercial PC‐game “Jane’s Fleet Command” to U.S. Navy surface combatant ships and shore training staffs. Other innovative solutions include the modification of Sonalysts’ commercial game technology with the addition of Fuzzy Logic rule‐sets for data analysis and visualization, the application of game theory to the Ballistic Missile Defense problem; and leveraging micro‐simulation technology in support of U.S. Air Force pilot and satellite operator training, joint service mission planning, and tactical decision making in the face of information and knowledge uncertainty. Bob also continues to conduct non game‐related Human Systems Integration (HSI) projects and research in the areas of decision making under stress, user needs analysis, task analysis, the development of staffing models, Man‐In‐the‐Loop and usability assessments, and operability/mission performance assessments in support of both the commercial sector and the Department of Defense (DoD). Finally, he is a recognized warfare joint and naval warfare SME across a wide array of mission areas. Bob retired from the military in early 1999 as a senior commissioned officer after a highly successful career in the U.S. Navy. Uniquely, he began his Navy career first by ‘turning a wrench’ as an enlisted conventional steam propulsion sailor, then by serving in the Navy’s nuclear propulsion program as a health physicist and water chemistry specialist. Selected as a direct fleet accession for commissioning after completing his B.S. degree while on active duty, Bob completed over 12 major overseas deployments in 6 different ships including a nuclear aircraft carrier, amphibious dock landing ship, two Spruance class destroyers, and two AEGIS guided missile cruisers. He is a veteran of multiple crisis and combat operations including the Iranian Hostage Crisis, amphibious crisis operations, North Pacific special operations, Operation Desert Storm (Air Defense Commander), and Adriatic Sea Operation’s Sharp Guard and Deny Flight (Air Defense Commander) in the former Yugoslavia. Bob was the Pacific Fleet “Shiphandler of the Year” (1985) and is Command At‐Sea Qualified. Other warfare qualifications & designations include Force Air Defense Commander, Surface Missiles – AEGIS, Ballistic Missile Defense (BMD) / Cooperative Engagement Capability (CEC), Strike Warfare (Tomahawk), ASW Specialist, ASW Commander, TAO – (Amphibious, NTDS Spruance, AEGIS CG), National Military Command Center Crisis Action Team (CAT) Officer, EOOW –Gas Turbine, and enlisted nuclear propulsion plant operator mong others. Ashore, Bob received his M.A. degree in National Security Affairs from the U.S. Naval Postgraduate School and is a graduate of the Defense Language Institute. He was a designated Strategic Planner & Latin America area specialist. Shore tours included service as the Joint Strategic Planning System (JSPS) officer in the policy section of the Office of the Chief of Naval Operations; and on the staff of the Chairman, Joint Chiefs of Staff as a Joint Operations Officer, National Military Command Center Crisis Action Team Officer, and Branch Chief. In this last capacity Bob was responsible for developing and monitoring the execution of current military and interagency operations in support of Consequence Management (CM), Military Support to Civil Authorities (MSCA), Counter Drug (CD) operations, and Continuity of Operations (COOP). He also led a variety of National Military Command Center (NMCC) Crisis Action Team (CAT) operations, including the TWA Flight 800 tragedy, Atlanta Olympics bombing, Khobar Towers attack, African embassy bombing, and various operations in Iraq and Afghanistan. Bob’s service awards include the Defense Superior Service Medal, Joint Service Commendation Medal, and Meritorious Service Medal among many others. He is married and has two grown children.

Target Audience: Not Available

Sponsored By: Electrical and Computer Engineering

Pamphlet/Flyer: No Pamphlet/Flyer Available

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