From: Peters, Tom Sent: Mon 2/16/2009 10:00 AM To: karen.tipping@uconn.edu; PATRICK.GRADIE@UCONN.EDU; bryan.chapman@uconn.edu; MELISSA.MASON@UCONN.EDU; WILLIAM.SANVILLE@UCONN.EDU; Peters, Tom; CLAUDE.MANVILLE@UCONN.EDU; daniel.vingo@uconn.edu; daniel.kirschner@uconn.edu; dylan.barrett@uconn.edu; LAUREN.BISSETT@UCONN.EDU; asa.thibodeau@uconn.edu; DAVID.CHANKO@UCONN.EDU; morris.wright@uconn.edu; raimar.wagner@uconn.edu; jonathan.lewis@uconn.edu; boleslaw.pawlowicz@uconn.edu; SCOTT.MITCHELL@UCONN.EDU; nicholas.woodfield@uconn.edu; hugh.cassidy@uconn.edu; coolbeth@gmail.com; dpinho17@gmail.com; joseph.gilbert@uconn.edu Cc: Peters, Tom Subject: creative animation due Tues, March 3 Attachments: View As Web Page Hi All, For the classes of Tuesday 2/24 and Thursday 2/26, I will be away on University business. This provides an opportunity for you to build another animation program, using the class time for design & implementation. Your assignment, due Tuesday, March 3 is Take your project completed for Thursday, 2/19 & add a significant element of creativity to it. Your new animation should tell an interesting story and be at least 30 seconds in duration and no longer then 2 minutes. Grading will be based upon 10 points and will be mostly based on creativity exhibited. Possible aspects to emphasize might be 1. more challenging terrain than just the planar landscape currently required, where such terrain could be modeled by multiple linear segments or other options, such as inclusion of arcs 2. varying speeds and acceleration 3. inclusion of sound 4. creating a crash 5. inclusion of stick figures, as actors, that are responsive to the action 6. showing faces that react to the activities underway 7. inclusion of objects that expand your wheel story, such as a bicycle, truck, wagon, skate board, skis 8. using 3D in some way, such as having your wheel turn into the screen and roll away, so that one only sees an edge, decreasing in size as it moves further away 9. other options you might conceive. The preceding items are not a `laundry list' of activities to accomplish, merely suggestive to stimulate ideas. Your creativity towards a good story is the most important item for grading, along with good technical execution to have a smooth, pleasing animation. You have a limited list of geometric primitives that you can display, namely lines and arcs, so any more complex objects must be built from these items. You could easily spend more of your time on design and implementation of nice geometric objects that have limited motions or simpler objects that have more complex motions. The choice is yours, but, when I review your demos you should be prepared to justify your choices and effort expended. Please be prepared with questions about this assignment for Tuesday, 2/17. Dr. Peters